After this, it is worth defining the environment bulk data in which the object will be located and its features. Do not forget to also indicate the style in which the image should be made. This can be either an imitation of the style of a famous artist. Or a certain style, for example, anime. Additionally, you can specify various modifiers, such as the camera model or the name of the graphics program, such as Unreal Engine or the double exposure technique. We will look at these aspects in more detail in a separate article, but for now let’s look at a simple example.